AI Insights · Timothy · July 2024
Performance of Top 5 io Games Applications in El Salvador in Q2 2024
In Q2 2024, io games in El Salvador showed varied performance in terms of downloads, revenue, and weekly active users, with some games experiencing significant growth.
The second quarter of 2024 saw interesting trends in the performance of the top 5 io games applications in El Salvador on a unified platform. Here’s a closer look at how each app fared in terms of downloads, revenue, and weekly active users.
Snake.io - Fun Online Snake from Kooapps experienced a notable increase in weekly revenue towards the end of the quarter. Starting with no revenue in April and May, the game saw a rise in June, peaking at around $27. Downloads also showed a positive trend, starting with 4.9K in early April and reaching 8K by mid-June. Weekly active users followed a similar trajectory, increasing from approximately 46.8K at the start of April to around 53.9K by the end of June.
Snake Clash! by Supercent, Inc. had fluctuating revenue, peaking at $17 in the second week of April but then dropping to $0 for the remainder of the quarter. Downloads varied significantly, with a high of 4.3K in the third week of June. Weekly active users showed a steady increase, climbing from 5.9K at the beginning of April to about 12.4K by the end of June.
Harvest.io from AI Games FZ did not generate any revenue during the quarter but saw a steady stream of downloads. Starting at 383 in the first week of April, downloads peaked at 1.2K in the third week of June. Weekly active users also increased, beginning at 2.7K and rising to approximately 4.1K by the end of June.
Rumble Club, a new entrant by Lightfox Games, Inc., showed promising growth. Revenue reached a high of $7 in early May but then dropped to $0 for the rest of the quarter. Downloads started at 378 in late April, peaking at 1.6K by mid-June. Weekly active users also saw a significant increase from 265 in late April to around 3.9K by mid-June.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited did not report any revenue but had consistent download numbers. Downloads ranged from 460 to 835 throughout the quarter. Weekly active users began at 7.8K in early April and increased to approximately 8.2K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s platform.